Showing posts with label touchscreen. Show all posts
Showing posts with label touchscreen. Show all posts

sony erricson Xperia Play

  • XperiaTM PLAY combines a PlayStation-quality gaming experience with the very latest Android smartphone technology.
  • Super fast graphics and dedicated game controls deliver the ultimate smartphone gaming experience from March 2011
  • Sony Computer Entertainment and leading game publishers provide top titles from launch –available to download from the AndroidTM Market.

February 13, 2011, Barcelona, Spain – Sony Ericsson today announced the game changing XperiaTM PLAY, the latest phone in its XperiaTM range of Android based smartphones.
XperiaTM PLAY delivers the smartphone functionality that the most serious power users could need, teamed with the immersive gaming experience that any gamer would want.
In portrait mode, the Android smartphone offers all the benefits that users have come to expect from Sony Ericsson’s existing range of XperiaTM smartphones with best-in-class entertainment experiences, a great 5 megapixel camera, a brilliant 4” multi-touch screen and great social networking features.
However, slide out the gaming control and users enter a new world of immersive mobile gaming. The slide out game pad reveals a digital D pad, two analogue touch pads, two shoulder buttons and the four PlayStation icons: circle, cross, square and triangle. Qualcomm’s optimized Snapdragon processor with a 1Ghz CPU and embedded Adreno GPU graphics processor deliver silky smooth 60fps play-back 3D mobile gaming and Web browsing with minimal power consumption so Xperia PLAY users can enjoy long hours of battery life and game time.

Rikko Sakaguchi, Executive Vice President and Chief Creation Officer at Sony Ericsson commented: “Today is a very proud moment for Sony Ericsson as we bring something truly revolutionary to the market. Living up to our vision of Communication Entertainment, Xperia PLAY will forever change the way people think about smartphones and mobile gaming.
XperiaTM PLAY will run on Gingerbread (version 2.3), the latest version of Google’s AndroidTM platform. The XperiaTM PLAY will also be the first PlayStation Certified device. This means it will have access to PlayStation® game content provided through the PlayStation® Suite initiative, currently under development by Sony Computer Entertainment and due to launch later this calendar year.

Kazuo Hirai, President of Networked Products and Services Group at Sony Corporation said: “I am delighted to see Xperia PLAY as the first PlayStation Certified smartphone to hit the market. Xperia PLAY provides a unique consumer offering and is yet another example of great products and services coming to market that leverage Sony’s strong assets.”
Sony Ericsson has partnered with key publishers in the gaming industry to deliver a rich, vibrant ecosystem at launch and post launch with many leading new titles available via the AndroidTM Marketplace. Leading franchises coming to Xperia™ PLAY includes EA’s Need For Speed, Sims 3 and a world-first multiplayer version of FIFA 10 for mobile. GLU Mobile/Activision will be bringing Guitar Hero while Gameloft’s titles include Assassin’s Creed and Splinter Cell. Sony Ericsson is also partnering with Unity Technologies, using its award-winning development platform, to ensure a continuous flow of high quality 3D game titles.
Mr Sakaguchi continued: “The launch of Xperia PLAY could not have been possible without the close collaboration of both Google and Sony Computer Entertainment. The commitment of so many industry leading game publishers further demonstrates that Xperia PLAY will deliver on the long-held expectations from consumers the world over.”
XperiaTM PLAY and PlayStation Certified gaming are great examples of the kind of innovation that’s possible in the open Android ecosystem,” said Andy Rubin, Vice President of Engineering at Google.
A pre-loaded application will enable users to easily discover and download titles that have been optimised for game play on Xperia PLAY, access recently played games and see information about the games they have downloaded.
Sony Ericsson Xperia™ PLAY will be available globally in selected markets from March 2011

What do our content partners say?
Electronic Arts, Travis Boatman, VP of Worldwide Studios for EA Mobile:
“EA collaborated closely with Sony Ericsson to bring exciting versions our best-selling consumer favourites such as The Sims™ 3 and EA SPORTS™ FIFA 10 to the Xperia PLAY. The device’s dedicated gaming keypad gives FIFA players what matters most in a footy game — ultimate ball control, quick player selection on the pitch, effortless passes and more. The Xperia PLAYS’s unique gamepad also delivers robust control in The Sims 3 bringing a whole new life simulation experience to fans of the franchise. We look forward to watching consumers interact with our great games in new ways through the Xperia PLAY.”
Gameloft, Michel Guillemot, President:
“We are pleased to partner with Sony Ericsson to offer a catalogue of 10 of our best-selling games at launch of the Sony Ericsson Xperia PLAY,” said Michel Guillemot, President of Gameloft. “My vision since the creation of Gameloft was to turn video games into a true mass market form of entertainment. This vision is realized with the launch of Xperia PLAY, which combines a perfect smartphone for daily use as well as a real game controller to provide the best gaming experience ever seen on a mobile phone. Gameloft will support the launch with more than 20 titles over the next 6 months that will take full advantage of the power of this device.”
Glu Mobile, Niccolo de Masi, CEO:
“Glu’s strategic relationship with Sony Ericsson aligns us with a leading innovator in mobile and gaming. We look forward to accelerating our momentum in social mobile gaming with compelling offerings on Sony Ericsson’s newest mobile devices.”
Content partners at launch include:
Sony Computer Entertainment
Digital Chocolate
Digital Legends
Electronic Arts
Fishlabs
Gamehouse
Gameloft
Glu Mobile
Handy Games
Namco Bandai Networks
Polarbit
PopCap
Trendy Entertainment
Unity Tecnologies
For further information, images and videos visit www.sonyericsson.com/mwcnews
Xperia™ PLAY at a glance:
 
Sony Ericsson Xperia™ PLAY
Camera
  • 5.1 megapixel camera
  • Auto focus
  • Flash / Photo light
  • Geo tagging
  • Image stabiliser
  • Send to web
  • Touch focus
  • Video light
  • Video recording
  • Video blogging
Music
  • Album art
  • Bluetooth™ stereo (A2DP)
  • Google™ Music Player
  • Music tones (MP3/AAC)
  • PlayNow™ service*
  • Sony Ericsson Music player
  • Stereo speakers
  • TrackID™ music recognition application
Internet
  • Android Market™*
  • Bookmarks
  • Google™ search*
  • Google™ Voice Search*
  • Pan & zoom
  • Web browser (Webkit)
Communication
  • Call list
  • Conference calls
  • Facebook™ application (from Android Market™)
  • Google™ Talk*
  • Noise Shield
  • Polyphonic ringtones
  • Speakerphone
  • Sony Ericsson Timescape™***
  • Twitter™ application (from Android Market™)
  • Vibrating alert
Messaging
  • Android Cloud to Device messaging (C2DM)
  • Conversations
  • Email
  • Google Mail™*
  • Instant messaging
  • Picture messaging (MMS)
  • Predictive text input
  • Sound recorder
  • Text messaging (SMS)
Design
  • Auto rotate
  • Keyboard (onscreen, 12 key)
  • Keyboard (onscreen, QWERTY)
  • Picture wallpaper
  • Touchscreen
  • Wallpaper animation
Entertainment
  • 3D games
  • Dedicated gaming keys
  • Flash Lite™
  • Gesture gaming
  • Motion gaming
  • Video streaming
  • YouTube™
Organiser
  • Alarm clock
  • Calculator
  • Calendar
  • Document editors
  • Document readers
  • E-Manual
  • Flight mode
  • Google Calendar™
  • Google Gallery 3D™
  • Infinite button
  • Phone book
  • Set-up Wizard
  • Widget manager
Connectivity
  • 3.5 mm audio jack
  • aGPS
  • Bluetooth™ technology
  • DLNA Certified
  • Google Latitude™
  • Google Location Service
  • Google Maps™ with Street View
  • Media Transfer Protocol support
  • Micro USB Connector
  • Modem
  • Synchronisation via Facebook™**
  • Synchronisation via Google Sync™
  • Synchronisation via Microsoft Exchange ActiveSync®
  • Synchronisation via Sony Ericsson Sync
  • USB 2.0 high speed support
  • Wi-Fi™
  • Wi-Fi™ Hotspot functionality
* The service is not available in all markets.
** Requires Facebook™ application installed on the device.

Google™ services*
* These services may not be available in every market Android Market™ Client
  • Gmail™
  • Google Calendar™
  • Google Gallery 3D™
  • Google Latitude™
  • Google Maps™ with Street View
  • Google Media Uploader
  • Google Music Player™
  • Google Phone-top Search
  • Google Search widget
  • Google Sync™
  • Google Talk™
  • Google Voice Search
  • Set-up Wizard
  • YouTube™
Screen
  • 16,777,216 colour TFT
  • Capacitive multi-touch
  • 4 inches
  • 480 x 854 pixels (FWVGA)
In-Box:
  • Xperia™ PLAY
  • Battery
  • Stereo portable handsfree
  • 8GB microSD™ memory card
  • Charger
  • Micro USB cable for charging, synchronisation and file transfer
  • User documentation
Facts
  • Size: 119 x 62 x 16 mm
  • Weight: 175 grams
  • Phone memory: 400 MB
  • Memory card support: microSD™, up to 32 GB
  • Memory card included: 8GB microSD™
  • Operating system: Google™ Android 2.3 (Gingerbread)
  • Processor: 1 GHz Scorpion ARMv7
Talk time and networks Networks
  • Talk time GSM/GPRS: Up to 8 hrs 25 min*
  • Standby time GSM/GPRS: Up to 425 hrs*
  • Talk time UMTS: Up to 6 hrs 25 min*
  • Standby time UMTS: Up to 413 hrs*
  • Talk time CDMA2000®: Up to 7 hrs 40 min*
  • Standby time CDMA2000®: Up to 405 hrs*
  • Game play time: Up to 5 hrs 35 min*
  • MP3 playback: Up to 30 hrs 35 min*
Networks
  • UMTS HSPA 800, 850, 1900, 2100
  • GSM GPRS/EDGE 850, 900, 1800, 1900
  • UMTS HSPA 900, 2100
  • GSM GPRS/EDGE 850, 900, 1800, 1900
  • CDMA2000®, cdmaOne, EVDO
Colour
  • Black
  • White
Legal
1) Facts and features may vary depending on local variant. 2) Operational times are affected by network
preferences, type of SIM card, connected accessories and various activities e.g. playing games. Kit contents and colour options may differ from market to market. The full range of accessories may not be available in every market.
© Sony Ericsson Mobile Communications AB, 2011
The Liquid Identity logo and Xperia are trademarks or registered trademarks of Sony Ericsson Mobile Communications AB. Sony is a trademark or registered trademark of Sony Corporation. Ericsson is the trademark or registered trademark of Telefonaktiebolaget LM Ericsson. Additional information regarding trademarks may be located on our website at: www.sonyericsson.com/cws/common/legal/disclaimer.
PlayStation® is a registered trademark of Sony Computer Entertainment Inc.
Other product and company names mentioned herein may be the trademarks of their respective owners. Any rights not expressly granted herein are reserved. All terms are subject to change without prior notice.
Sony Ericsson Mobile Communications AB, SE-221 88 Lund, Sweden.
Printed in January 2010, R1A
Sony Ericsson celebrates its 10th year as a joint venture between Sony Corporation and Ericsson in October, 2011. Over the years the company has brought together the best communication technologies with superior entertainment user experiences to create its Xperia™ line of the most entertaining smartphones in the mobile handset industry. With its global corporate functions in London, Sony Ericsson has sales and marketing operations in all major regions of the world, as well as manufacturing in China, and product development sites in China, Japan, Sweden and Silicon Valley, California. For more information, please visit: www.sonyericsson.com/press.
FOR MEDIA INFORMATION PLEASE CONTACT:
Sony Ericsson Global Communications & PR
Mattias Holm +44 20 8762 6065
General Press: +44 208 762 5858
E-mail: press.global@SonyEricsson.com
Product images: www.sonyericsson.com/press

New Sony PSP may include Touchscreen

By :Nikhil Pradhan

Sony’s Playstation Portable (the PSP) hasn’t exactly been as successful as Sony would have wanted it to be and a serious re-design may be in the offing. This redesign may include a touchscreen on the handheld gaming device along with traditional hardware controls.
According to an interview of Kazuo Hirai, the head of Sony’s Gaming division, by the New York Times, Kazuo hinted at a future PSP with both touchscreen and hardware controls. While Hirai clearly stated during the interview that Sony would still be catering to dedicated gaming fans, it’s difficult not to acknowledge the emergence of casual gaming on smartphones as being that’s affected Sony. Considering that a game like Angry Birds, which uses only touch based controls, has already been downloaded 50 million times, it would be pretty hard for Sony ignore such a massive number of people interested in playing games on a handheld device.
Currently, the Sony PSP is far behind the Nintendo DS with only 62 million units sold as compared to the DS’ 135 million units.

via The New York Times

LG Optimus 2X Android phone ( 1-GHz dual-core processor )

South Korea's LG Electronics unveiled the LG Optimus 2X, a smartphone with a dual-core processor. 
This uses Nvidia's (Nasdaq: NVDA) Tegra 2 processor, making for faster, smoother Web browsing and a better multitasking experience, LG said. The Optimus 2X will be released with Android 2.2; it will be upgradable to Android 2.3 later. LG will offer the Optimus 2X in South Korea next month. The device will then be shipped to Europe and to other countries in Asia.

LG Optimus 2X Specs

  • 1Ghz Dual-core Processor (NVIDIA Tegra 2)
  • 4-inch WVGA screen
  • 8GB memory (up to 32GB via microSD)
  • 1,500 mAh battery
  • 8 megapixel rear camera and 1.3 megapixel front camera
  • HDMI mirroring
  • 1080p MPEG-4/H.264 playback and recording
  • Android 2.2 Froyo (upgradeable to Android 2.3 Gingerbread)

CPU

The Optimus 2X uses a 1GHz Nvidia Tegra 2 processor.
This is claimed to be the world's first mobile dual-core CPU. It is a dual-core ARM (Nasdaq: ARMHY) Cortex A-9 CPU.
The Tegra 2 includes an ultra-low power GeForce graphics processing unit (GPU). This lets it offer up to two times faster Web browsing and up to five times faster gaming. The GPU also includes what's claimed to be the world's first mobile 1080p HD video processor.

Step Back, Optimus Prime

Multi-core smartphones and mobile devices such as PC tablets may be the norm in the future, Carl Howe, director of anywhere consumer research at the Yankee Group, told TechNewsWorld.
"It's a question of offering performance at lower power," Howe explained. "You get the same performance but at a lower clock speed, which consumes less power."
Further, a multicore device gives users plenty of power in reserve.
"You'll have more horsepower when you need it, and when you're doing routine things, you might be able to turn off one core, which is a typical strategy for dual-core devices," Howe pointed out.
Over time, mobile devices will go the way of the desktop and incorporate an increasing number of cores, Howe predicted. "Dual-core isn't the end here; you'll see quad-core and eight-core processors," he elaborated.
However, that alone won't make for better mobile devices.
"The real gotcha is the software," Howe stated. "Typically chip manufacturers give OEMs software to help manage multiple ports. How effective that is will vary from manufacturer to manufacturer," he added.
"The software that enables the parsing of tasks and processes has to be developed and done accurately or it's not gong to make that much of a difference," Will Stofega, a program director at IDC, told TechNewsWorld.

HTC HD7

By Vlad Savov 

The screen that just keeps on going meets the OS that refuses to fit on a single display. Yes, Microsoft's Windows Phone 7, like Windows Mobile 6.5 and Android before it, is getting treated with a 4.3-inch display from HTC for its launch party. The aptly titled HD7 is, by virtue of Microsoft's stringent hardware requirements, mostly just a stretched-out version of its WP7 contemporaries: it offers the standard 800 x 480 res, 1GHz Qualcomm Snapdragon, 576MB of RAM, and a 5 megapixel autofocus camera with a 720p movie mode. So what sets it apart? HTC will have you believe its Hub enhances the buttery smooth WP7 software, while outside the shell there's a handy kickstand for landscape lounging and you do of course benefit from an enlarged canvas for your finger inputs. Join us after the break to discover how much that matters in day-to-day use, along with the rest of our thoughts on the HTC HD7.

Inside
The US (exclusive to T-Mobile on November 8) and UK (an O2 exclusive, available today) variants of the HD7 will pack 16GB of non-expandable storage whereas most other countries will have to settle for 8GB. You might consider that something of a limitation, and indeed if you have to have every episode of every season of House on your mobile device, maybe you'll feel the squeeze, but T-Mobile is coming to the rescue with Slacker Radio and Netflix apps preinstalled on the US HD7, while the Zune Pass all-you-can-listen music buffet service (coming to Western Europe right around now) can turn the cloud into your music collection guardian.

What we're more concerned about, however, is the Qualcomm QSD8250 chip that resides within the HD7's confines. This was a celebrated 1GHz part back when it graced HTC's own HD2 this time last year, but today... not so much. And speaking of the HD2, it's pretty outrageous that HTC has gone and matched its spec almost entirely. Sure, the externals have been tweaked, the physical buttons have been dismissed in favor of capacitive keys and you've now got a slightly different frame around your jumbo display, but as far as the internal hardware is concerned, it's nearly the same phone. We imagine this was probably out of HTC's hands since Microsoft insists on the particular trio of WP7 buttons and has also been the one to mandate the processor within, but it still leaves geeks like us feeling less than overjoyed. After all, if not for a bit of red tape, we could just as well be reviewing the HD2 right now.

Looking at the HD7 and its Windows Phone 7 OS in isolation, however, we have to commend the final product. Whether we like the route by which Microsoft has gotten here, what we're looking at with all these launch devices is one hell of a smooth user experience. So, in spite of its aged hardware, the HD7 is by no means a performance slouch. Basically, we'd have preferred something beefier inside, but that's just because we like numbers, and we like them to grow higher, but in actual use the HD7 is more than nippy enough.

Display
Ah, the display. The HD7's meat and potatoes, its reason for being, the meaning to its life, the beating heart of its entire operation. If we haven't made it abundantly clear yet, the display is this phone's defining feature and also the thing that will most likely determine its commercial success. That's aside from the key determinant, of course -- the Windows Phone 7 experience -- but given that the OS has been so tightly regimented by Microsoft, you'll be able to easily jump aboard abother WP7 ship should the HD7 not rock your boat quite how you'd like it to. The trouble with its 4.3-inch panel, however, is that it does indeed both make and break the appeal of the HD7.

Camera
The camera on the HD7 was a weird one for us to get to grips with. On the one hand, focusing is pretty snappy and Windows Phone 7 does allow you to jump straight into the camera app from a locked screen (by holding down the shutter button). But our actual results were somewhat hit and miss. Sometimes, the HD7's camera would nail the white balance in situations where even a DSLR was struggling to guess correctly, but at other times it'd struggle to focus in relatively unchallenging circumstances. Aside from that, we have to take issue with WP7's inability to remember camera (or camcorder) settings. The HD7 defaults, weirdly enough, to shooting 480p video, which you have to switch up yourself... each and every time you use the video app. Maybe we're unenlightened on how to make our settings stick, but sure enough, each time we turned on the camera and wanted to shoot at 720p, we had to manually turn it on. Which was annoying.

Specifications

Weight

  • 162 grams (5.7 ounces) with battery

Display

  • Type: Touch screen with pinch-to-zoom capability
  • Size: 4.3 inches
  • Resolution: 480 x 800 WVGA

CPU Processing Speed

  • 1 GHz

Storage

  • Internal storage: 8 GB (Europe), 16 GB (Asia)
  • ROM: 512 MB
  • RAM: 576 MB

Connectors

  • 3.5 mm stereo audio jack
  • Standard micro-USB (5-pin micro-USB 2.0)

Sensors

  • G-Sensor
  • Digital compass
  • Proximity sensor
  • Ambient light sensor

HTC Hub

  • Weather, Stocks, Converter, Photo Enhancer, Sound Enhancer, and more
  • Downloadable apps and games

Multimedia

  • See photos from your camera, Facebook® and Windows Live™ accounts in the Pictures hub
  • Music and Videos Hub powered by Zune® lets you listen to radio, download music, and more
  • Dolby Mobile and SRS surround sound
Audio supported formats:
  • .m4a, .m4b, .mp3, .wma (Windows Media Audio 9)
Video supported formats:
  • Playback:.3gp, .3g2, .mp4, .m4v, .mbr., .wmv (Windows Media Video 9 and VC-1)
  • Recording:.mp4

Power & Battery

  • Battery type: Rechargeable Lithium-ion battery
  • Capacity: 1230 mAh
Talk time:
  • WCDMA: Up to 320 mins
  • GSM: Up to 380 mins
Standby time:
  • WCDMA: Up to 320 hours
  • GSM: Up to 310 hours

Network

Europe:
  • HSPA/WCDMA: 900/2100 MHz
  • GSM: 850/900/1800/1900 MHz
Asia Pacific:
  • HSPA/WCDMA: 900/2100 MHz
  • GSM: 850/900/1800/1900 MHz

Platform

Windows® Phone OS 7

Camera

  • 5 megapixel color camera
  • Auto focus and dual LED flash
  • 720p HD video recording
  • Built-in scenes include candlelight, landscape, and portrait match the environment of your subject

Internet

3G:
  • Up to 7.2 Mbps download speed
  • Up to 2 Mbps upload speed
GPRS:
  • Up to 114 kbps downloading
EDGE:
  • Up to 560 kbps downloading
Wi-Fi®:
  • Wi-Fi®: IEEE 802.11 b/g/n

Bluetooth®

  • Bluetooth® 2.1 with Enhanced Data Rate
  • A2DP for wireless stereo headsets
  • Other supported profiles: AVRCP, HFP, HSP, PBAP

Location

  • Internal GPS antenna
  • Bing™ Maps

Special Features

  • With kickstand
  • Customize your phone with live tiles which dynamically update all key information right on the Start screen
  • Choose from thousands of video titles and music tracks via integrated Zune® services
  • Play console-quality video games with XBox LIVE® integration
The HD7 is pretty much what you thought it would be. It's that same 4.3-inch blueprint that HTC has exploited to great success with the HD2 and EVO 4G, applied to the brand new Windows Phone 7 operating environment. The first question you'll truly have to answer for yourself is whether or not you want to be aboard the WP7 gravy train. We remain staunch believers that a smartphone is only as good (or as bad) as its software, so decide on your OS first and your particular handset second. If you're still with us, we'd recommend the HD7 as a solid WP7 device choice, but with a few caveats.

The build quality is a step below the finest we've seen, landing the HD7 in the "passable" category, while the display may achieve a high level of brightness, but it goes to waste thanks to its poor contrast and viewing angles. For a device aspiring to woo us with its multimedia features, this, along with middling sound output from its stereo speakers, renders the HD7 a failure if measured purely by the boasts of its promotional materials.